@startuml
sprite $replay [48x48/16] {
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}


!define MATERIAL_REPLAY(_alias) ENTITY(rectangle,black,replay,_alias,MATERIAL REPLAY)
!define MATERIAL_REPLAY(_alias, _label) ENTITY(rectangle,black,replay,_label, _alias,MATERIAL REPLAY)
!define MATERIAL_REPLAY(_alias, _label, _shape) ENTITY(_shape,black,replay,_label, _alias,MATERIAL REPLAY)
!define MATERIAL_REPLAY(_alias, _label, _shape, _color) ENTITY(_shape,_color,replay,_label, _alias,MATERIAL REPLAY)
skinparam folderBackgroundColor<<MATERIAL REPLAY>> White
@enduml